Demo
Teammates
My Role
Non-technical cofounder
⭐ Featured Skillset
- Transform conceptual ideas into valuable features
- Validate startup idea using a landing page
- Developed a design language by creating a mood board and style tile ⭐
- Designed wireframes and clickable prototype using Adobe XD and Figma
- Designed various artifacts using Adobe Photoshop and Illustrator
- Creating user stories to aid in product development
After we stopped working on MintUp, my co-founder and I went back to the drawing board and started brainstorming again. Presend came about because we had personally experienced countless occasions where we received gifts we did not like, and this was mostly from acquaintances or distant friends. We had stopped working on the project due to being outcompeted by similar start-ups (Gratify) and other larger e-commerce platforms (Shopee, Amazon, etc.) who could easily implement such a feature.
There are two present methods to gifting. One, offline shopping, wrapping and hand delivering the gift to the intended audience. Two, online shopping and sending a parcel instead.
The first method is the ideal method, but the greatest challenges come in the hassle of choosing a suitable gift, shopping physically and gift wrapping by hand. This became especially problematic for big occasions such as Christmas when parents need to shop for multiple gifts for their families and relatives.
The second method is more convenient but less ideal. Sending a parcel, say from Amazon, is not as personal as the first method.
Our high-level goals were to:
- Reduce the inconveniences of offline gift shopping.
- Implement a system which was more personal than current online gift shopping.
We started bouncing the idea off each other, and with our friends and family, and paid particular attention when we had to send and receive gifts. I had also carried out white paper research regarding the psychology of gifting.
Some discoveries we made was that online gift-shopping would be more useful for acquaintances or distant friends and family (henceforth termed as “distant recipients”), rather than close friends or family (termed as “close recipients”). On one hand, we would not mind sending and receiving online gifts (seen as impersonal and convenient to the sender) if the connection with the other party was weak. On the other hand, we would go the extra mile to pick out gifts, package / bundle them beautifully and hand-deliver it to our close friends or family because part of the joy comes from the look of delight on our recipient’s face which thoroughly warms the heart. It is a way of showing love and devotion that will be diluted if it becomes an online experience, not being able to celebrate together. This only holds true in Singapore’s context as there are cultural differences with other countries. For example, in the United States, it would be more acceptable to buy something online and then repackage it after receiving the package before gifting it away.
We also understood more about the problem we were tackling. If we were to receive something we did not like (especially as a distant recipient), we might want to refund it, or sell it on Carousell / eBay without the sender finding out. Even if the gift was something more to our liking, common problems included receiving the disliked colour or model, or incorrect size. The gift would also be a generally useful item rather than something that is thoughtful.
The solution should target online gift-shoppers looking to send gifts to their distant recipients since the market we are looking at is Singapore. The experience of the proposed solution must be better than that of any existing online gift-shopping methods as there would be switching costs.
There are two parts to this problem:
Firstly, how might we improve the experience of online gift-shoppers looking to send gifts to their distant recipients in Singapore? This would involve reducing their dilemma when choosing a suitable gift and/or removing the hassle of last-minute shopping and gift-wrapping.
Secondly, how might we improve the experience of distant recipients receiving gifts? Recipients should be able to have recourse against receiving unwanted gifts.
At its core, we needed the features of an ecommerce platform that allowed users to browse and shop for gifts. Beyond that, we needed to beat existing competitors where online gift-shopping took place. Todo so, we needed the following features:
- For the sender, features must be present to enhance the online gift-shopping experience such as having a wide range of gifts ranging from useful items to personalised items for various occasions and interests.
- For the sender, features must be present to enhance the online gift-sending experience such as being able to record or write a message and selecting different wrapping paper.
- For the recipient, features must be present to enhance the online gift-receiving experience (think about the joy and delight of receiving it in person). This includes receiving personalised messages, specially wrapped gifts, having an online celebration, or some animation & music which promotes festivities.
- There must also be features present to deal with the fallout of receiving an unwanted gift such as allowing the recipient to choose the colour or size of the gift before the delivery is made or reject the gift entirely –in exchange for store credits, cash gifts, or simply donating it to charity.
Learning from our mistakes, we avoided a false start by creating a simple landing page rather than starting work on a prototype.
Next, we started the prototyping process. Three main questions informed my design strategy:
- Who are our first adopters?
- How do we design for our first adopters?
- What’s the perfect online gifting experience?
Online gift-shoppers were too broad an audience. Further research pointed to females being better at selecting gifts and more willing to express their love and appreciation, so we targeted young females who were more willing to adopt new technology. This formed the basis of our mood board:
In tandem with my design research, I designed a new landing page to improve on the simple one we made previously. Finally, I started to design the latest clickable prototype including some of the features to allow gift-sending.
When it came to the specifics of the style-board, such as the design of the logo, there were more steps to be done than shown above. I had previously written an article about logo design, based on presend's logo.
After the launch of the initial landing page, there were no further launches. We stopped working on the project, eventually.
The failure of this project could be attributed to two mistakes
- Being outcompeted by teams and organisations who were far more competent
- False positive caused by the enthusiasm of those few early sign-ups on the landing page, which we incorrectly extrapolated to strong demand in the mainstream market. This can be seen in Gratify Technologies, a similar NUS start-up which had not picked up much traction since 2020.
First landing page received 15 sign-ups and Instagram page had 400 followers at its peak.
Understanding that entrepreneurship was much harder than simply product design. Not only were we inexperienced start-up founders, but we were also inexperienced in our own domains. We committed the start-up mistake of having a false start (failing to study the market, customer needs, and good minimum viable product tests and start building quickly) in MintUp and now being outcompeted and believing in a false positive. The list of reasons for early-stage start-up failures go beyond the few mentioned here, there are also various entrepreneurial risks that we did not understand. Moving forward, I decided to improve my domain knowledge by applying for internship and joining relevant competitions, on top of working on projects.
Initial landing page
New landing page
Aug 2020 - Jul 2021
Student Club | Publicity & Publications Subcommittee
As the Assistant Publicity Officer of the NTU Runners' Club, I had undertaken several design related projects. Starting with the official rebranding by creating a style guide for our club. From there, we used the style guide to redesign our logo, club shirts and social media posts.
Some notable accomplishments included designing collaterals for ruNTUgether and Race Bingo, university-wide events that the club had planned and executed while also advertising and publicizing our sponsors.
During weekly official run days, we Assistant Publicity Officers were in charge of photography and also managing the social media accounts. Additionally, we had the responsibility of leading groups of 5 (limited due to COVID) on the runs.
Aug 2020 - Jul 2021
Student Club | Publicity & Publications Subcommittee
Designed two magazine articles, a longform investigative piece "Apart but Not Alone: COVID-19 & The Elderly" on Page 10-11 and an infographic "COVID 19 in Singapore: A Summary" on Page 32-33, as part of the 15th issue of the club's annual magazine "StandOUT". The magazine was published university-wide.
Aug 2020 - Sep 2020
Personal Project | Education & UI/UX Design
Designed and created Instagram posts intended to teach others about UI/UX design. Topics I have posted about include:
- UI / UX are NOT the same thing
- Why is UI / UX design important
- What about graphic designers
- What is the interface in UI?
- How about aesthetics?
- Brand Identity
- Product Design
May 2020 - Aug 2020
Graphic Design | Page Layout Design | Copywriting
Designed Changi Airport Group's quarterly newsletter and DIVA's product catalogue.
Due to non-disclosure agreement, please contact me for more details!
Aug 2019 - Jan 2020
Student Initiative
Proposed a project “Resumption” which aimed to reduce waste in hotels and raise awareness on responsible consumption in Singapore and Hong Kong.
Led team comprising former members of the United Nations Sustainable Development Goal (SDG) eTournament (see resume) from Taiwan and Hong Kong to ideate and create a sustainable development project lasting up to 6 months and funded for HKD50,000 . Our proposal for "Resumption" had garnered the approval of the reviewing committee over the other submitted proposals. The project was discontinued due to the Hong Kong riots and COVID pandemic which shut down tourism in Hong Kong and effectively stopped our proposal from being implementable.
Project Proposal
Proposal Review and Approval